Tuesday, April 2, 2019
Wii Mote Materials And Design Methodology Information Technology Essay
Wii Mote Materials And conception Methodology In data formation Technology look forThe Wii is a home video game encourage released by Nintendo. As a seventh generation console, the Wii primarily competes with Microsofts Xbox 360 and Sonys PlayStation 3. Nintendo states that its console targets a broader demographic than that of the deuce others. As of March 2010, the Wii kick the buckets the generation over the PlayStation 3 and Xbox 360 in worldwide sales and in December 2009 broke the record for popular console in a ace month in the unite States.A distinguishing bluster of the console is its wireless controller, the Wii removed, which screwing be apply as a b emit overheld pointing tress and detects movement in third marks. A nonher distinctive feature of the console is WiiConnect24, which enables it to receive messages and updates over the cyberspace while in standby mode.The Wii is Nintendos fifth home console, the direct heritor to the Nintendo GameCube, and abl e to play each(prenominal) attainicial GameCube games. Nintendo first spoke of the console at the 2004 press conference and later unveiled the scheme at the 2005. Nintendo CEO Satoru Iwata revealed a prototype of the controller at the September 2005 at Tokyo Game Show. At 2006, the console won the first of some(prenominal)(prenominal) awards. By December 8, 2006, it had completed its launch in four primaeval markets.The comp whatever has given m each reasons for this choice of name since the announcement however, the best(p) known isWii sounds like we, which empha surfaces that the console is for e very(prenominal) wholeness. Wii screwing well be remembered by people just ab tabuwhat the world, no matter what language they speak. No muddiness and no need to abbreviate.NEMS (Nano Electro mechanically skillful Systems) is being pitched as the eventual(prenominal) successor to the MEMS (Micro Electro Mechanical Systems) effect sensing tech use by Nintendo in Wii MotionPlus. The latest NEMS break by means of comes courtesy of a bunch of queryers at TU Delft in The Netherlands, who deport succeeded in bill the influence of a whiz electron on a vibrating carbon nanotube.Wii Re blood cellThe Wii Re hint is the simplecontrollerfor the console. It uses a unwindination of built inaccelerometersandinfr ared sensing to sense its position in3Dspace when pointed at the leads deep down theSensor Bar. This externalize dispense withs exploiters to control the game utilize natural gestures as well as traditional thatton presses. The controller connects to the console usingBluetoothand features croakas well as an internal speaker. The Wii Remote keep connect to expansion gimmicks through with(predicate) aproprietaryport at the base of the controller. TheWii Motion Pluswas announced as a thingmajig that connects to the Wii Remote to supplement the accelerometer and Sensor Bar capabilities and enable actions to be rendered identically on the screen in r eal number time. Nintendo similarly revealed theWii Vitality Sensor, a fingertippulse oximetersensor that connects through the Wii Remote.Nintendo-Wii.jpgUltra-sensitive motion gamingThe scientists, from the Kavli Institute for Nanoscience at TU Delft, have published their latest findings in the journalScience. The experiments in the bewilder took place in a cooled environment close to absolute cryptograph and involved a suspended vibrating carbon nanotube, comparable to an ultra scummy-scale violin string which starts to tickle at a certain frequency as a result of a surrounding alternating electric car written report.The number of electrons allowed on the nanotube causes very slight changes in the vibe behavior of the tube. Thus the frequency at which the nanotube vibrates shifts very more or less each time an electron is added. The scientists have succeeded in charting the influence of the mien of just a single electron.The research is vital to the growing of NEMS ( Nano Electro Mechanical Systems) such as ultra small switches and criterion instruments, with applications of the engine room including ultra sensitive motion controllers for games companies.Testing AccelerometerThe test device is surface micromachine, hale balanced tercet axis accelerometer with unified CMOS circuitry. Each of the three accelerometers comprises a confirmation atomic pile, proof crapper suspension, capacitive pickoff mechanism, electronic servo loop, and steer digitizer. Each of the three proof masses is constrained to move in a single dimension nonmaterial to the other two in that locationof providing the stimulation officiousenings sensing along three mutually rectangular axes, X, Y and Z.The X and Y axis accelerometers were implemented using a comb structure in which the fingers of a compliant comb are interdigital with glacial comb fingers to generate an yield differential augur from the capacitive union among individual fingers. The Y axis comb structure is intimately half the mass of the X axis. The Z axis accelerometer is implemented differently with a hinged plate as a proof mass. The proof mass forms a capacitance with the ground plane polysilicon structure of the device. A ameliorate reference capacitor plate was excogitateed into the Z axis direct to stomach a differential output in conjunction with the negotiable plate. The accelerometer draw is shown below.untitled.bmp.The galvanic output of an accelerometer channel is a pulse train. The speedup sensed by the device is concorded in the pulse density of the output pulses. By purpose an output or warp frequency is acquaint even at zero input quickening. The scale factor or density of output pulses per unit time per unit acceleration input is a function of the device clock frequency. Stability of the clock for the accelerometer right off affects accelerometer mental process on that pointfore maintaining good clock stability is of the essence(p) for measuring accelerometer capability.Theoretical and Computational of Wiimote Accelerometer and GyroscopicAccelerometers are manufactured using a relatively new technology called MEMS Technology besides known as MicroElectroMechanical System. In the image below you apprise project a micro machined MEMS three axis accelerometer under a microscope. The average human cop is nearly 80 micrometers in diameter and you after part see that this accelerometer is around 200 micrometers wide or three hair widths. The four inner ear looking start ups in the corners are rattling springs and as the device is moved the centre part of the accelerometer moves, expanding and compressing these springs. Meanwhile, electricity is flowing through these springs and as the springs expands or compresses the spacing changes, this in turn changes the capacitance which is an electrical property that sess then be detected and outputted on the wires you see coming out of the chip. The device is qui te fragile so a micro machined cover is placed over the accelerometer.Wii-Remote-4.jpgfigure bit 1 This micromechanical structure is the core of a 3 axis MEMS accelerometer. Such an consecrate microstructure is very delicate, susceptible to degradation by dust, water, and almost whatsoever physical contact. Special tooling must be use to dice and software the chip, and hermetic packaging is bespeakd to ensure long-term reliability.Accelerometers use to pointing, senses orientation, vibration and shock. Meanwhile, it idler accurately sense three axes of acceleration up and down, left and right, fore leaving and backward.accelerometer02.jpgPhoto 2 Motion or controllerThe hardware that most people do not realize that there is unquestionablely a small infrared camera on the end of the Wiimote. The camera is localize as shown in the picture below,Wii-Remote-5.jpgPhoto 3 Sensor in WiimoteThe sensor bar is really not a sensor besides in fact two infrared direct lights. When you point the Wiimote at your TV the infrared sensitive camera picks up the lights and uses this data to touch on where you are pointing the Wiimote, rather than using the accelerometers. The reason for this is because accelerometers are good at detecting motion in the X, Y, and Z directions scarce they cannot detect rotational acceleration (as when you rotate the contradictory to move the cursor around on the screen). In order to detect rotational accelerations you need what is called a gyroscope (also based on MEMS technology).Gyroscopes are devices that measures or maintain an orientation of an aspiration using the principle of angular momentum. Unfortunately gyroscopes are pretty valuable so engineers at Nintendo came up with the sensor bar idea to centralize the price of the controllers to an affordable level.Fabrication of WiimoteTheWii Remoteis the Wiis main input device. It is a wireless device, using standard bluetooth technology to communicate with the Wii. It is built a round aBroadcom BCM2042bluetooth System-on-a-chip, and studys multiple peripherals that provide data to it, as well as an expansion port for away add-ons.CDocuments and SettingswangMy DocumentsDownloadsWiimote WiiBrew_files200px-Wii_Remote_Broadcom.jpgBroadcom BCM2042The Wii remote uses the standard bluetooth HID protocol to communicate with the host, which is directly based upon theUSB HIDstandard. As such, it forget appear as a standard input device to any bluetooth host. However, the Wii Remote does not make use of the standard data types and HID descriptor, and only describes its report format length, leaving the actual content un findd, which makes it useless with standard HID drivers. The Wii Remote actually uses a fairly complex right of operations, transmitted through HID widening reports, and returns a number of different data packets through its Input reports, which contain the data from its peripherals.Memory and RegistersThe Wii Remote includes a built-inEEPROM reposition, part of which is loving to the user to breed that. This user part is used to store standardization constants, as well as the Mii Data. Additionally, many peripherals on the Wii Remote haveregisterswhich are accessible through a portion of the address space.EEPROM memory there is a 128kbit EEPROM chip in the Wii Remote. Parts of its contents include principle for the built in microcontroller, and a generic section which can be freely read and written by the host. This section is 0x1700 bytes long, and part of this memory is used to store theMii Data. It can be accessed by culture or writing to addresses 0x0000-0x16FF in the Wii Remotes virtual memory space, in the actual EEPROM chip, the data is located at 0x0070-0x176F.CDocuments and SettingswangMy DocumentsDownloadsWiimote WiiBrew_files180px-Wii_Remote_Flash.jpgEEPROM chipTheBCM2042microcontroller built into the Wii Remote includes a wide-ranging 108kb on-chip ROM section for storing firmware. If the EEPROM chip really contains code for the BCM2042 then this was probably done to make firmware updates possible, so there might be a way of accessing the other parts of the EEPROM via bluetooth as well.Input FeaturesThe Wii Remote has two input features that are controlled directly by the broadcom chip, aThree Axis Accelerometerand 11Buttons. Additionally, it has anIR camerawith an prey tracking processor, and an expansion port that allows for external input features such as those contained in the nunchuk and the classic controller.AccelerometerThe Wii Remote includes a three axis additive accelerometer located on the top suface of the circuit board, slightly left of the large A acquittance. The structured circuit is theADXL330, manufactured by parallel of latitude Devices. This device is physically rated to measure accelerations over a frame of at least +/- 3g with 10% sensitivity.Since the accelerometer is measures the force exerted by a set of small proof masses inside of it with respec t to its enclosure, the accelerometer measures unidimensional acceleration in a free fall frame of reference. If the Wii remote is in free fall, it pass on report zero acceleration. At rest, it will report an upward acceleration (+Z, when horizontal) gibe to the acceleration due to gravity, g (approximately 9.8 m/s) tho in the opposite direction. This fact can be used to hail angle of inclination from the acceleration outputs when the Wii Remote is reasonably still.CDocuments and SettingswangMy DocumentsDownloadsWiimote WiiBrew_files200px-Wii-Remote-Accel.jpgADXL330 AccelerometerButtonsThe Wii Remote has 11 buttons on its front face, and one trigger style button on the back. Of these, the Power button is special and is treated differently by the Wii Remote. alone the other buttons are on an individual basis accessible through a two byte bitmask which is transmitted first in most Input reports. A button will report a 1 bit if pressed or a 0 bit otherwise.IR CameraThe Wii Rem ote includes a 12896 homochromatic camera with built in image processing. The camera looks through an infrared pass filter in the remotes plastic casing. The cameras built in image processing is capable of tracking up to 4 pitiable objects, and these data are the only data available to the host. Raw pixel data is not available to the host, so the camera cannot be used to take a conventional picture. The built in processor uses 8x subpixel summary to provide 1024768 resolutions for the tracked points. The sensor bar that comes with the Wii includes two IR LED clusters at each end, which are tracked by the Wii Remote to provide pointing information. The distance surrounded by the centers of the LED clusters is 20 cm .CDocuments and SettingswangMy DocumentsDownloadsWiimote WiiBrew_files200px-Wii-Remote-Camera.jpg12896 monochrome cameraFeedback FeaturesThe Wii Remote sports three feedback features which arePlayer LEDs,Rumble, and theSpeaker.Player LEDsThere are four blue LEDs on t he front face of the Wii remote. During baring and before initialization, these LEDs blink at a fixed rate. The number of flaming(a) LEDs is proportional to the battery voltage, indicating battery charge.During game play with the Wii, one LED is lit to indicate the player number assigned to the Wii remote. However, the LEDs are independently controllable by the host, and can be set to display any pattern. They can also be modulated at a clean senior high school speed, enabling some brightness control at the terms of a lot of bluetooth bandwidth. Sigma delta modulation works reasonably well for this.CDocuments and SettingswangMy DocumentsDownloadsWiimote WiiBrew_files200px-Wii-Remote-LEDs.jpgWii Remote Player LEDsSpeakerThe Wii Remote has a small low-quality 21mm piezo-electric speaker, used for terse sound effects during gameplay. The sound is streamed directly from the host, and the speaker has some adjustable parameters. The speaker is controlled by using three output report s, unneurotic with a section of the register address space of the Wii Remote.RumbleThe Wii remote includes a rumble feature, which is implemented as a small move attached to an off center weight. It will cause the controller to vibrate when activated. The rumble motor can be turned on or off through any of the output reports. Setting the LSB (bit 0) of the first byte of any output report will activate the rumble motor, and unsetting it will inactivate it.However, this will also have the side effect of routine off all LEDs. Since there is no output report that only affects the rumble motor, and all of them do affect it, an implementation might need to store both the rumble and LED values locally and use the homogeneous Output Report for both. Another possibility would be using the locating request report (0x15). The rumble bit needs to be set properly with every single report sent, to avoid inadvertently turning the rumble motor off.CDocuments and SettingswangMy DocumentsDownloads Wiimote WiiBrew_files200px-Wii_Remote_Rumble.jpgWii Remote RumbleWii Mote Materials and Design MethodologyOne of the main features of Wii mote is its motion sensing capabilities, which allow the user to interact with and manipulate items on the screen via gesture light and pointing with the help of a few sensors materials which are optical sensors technology and MEMS sensors technology.By using MEMS Accelerometer, it able to provide three axis motion sign on processing, the accelerometer is used to sense motion of the user in three dimensions of freedom, which are forward backward, left right, and up down, when the Wii mote is picked up and manipulated, it provides a quick element of interaction, sensing motion, depth and positioning dictated by the acceleration of the Wii-mote itself.Besides the accelerometer, there is another MEMS sensor used in Wii mote is the MEMS Gyroscope used to detect rotational accelerations which combined with accelerometer and result out highly accurat e delegacy of the Wii mote in three dimension space, which allow real 11 three dimension control.A gyroscope is a basic inertial sensor, which can measure an external angular rate. The MEMS gyroscope is an inertial angular rate sensor put on using MEMS technology. When an external angular rate is applied to the MEMS gyroscope, the proof mass vibrating at resonant frequency is forced to vibrate in orthogonal direction due to the Coriolis force. The angular rate can be estimated by measuring the amplitude of the orthogonal oscillation.The Wii mote is a breakthrough design remote control unlike the traditional gamepad controllers of the previous consoles as Wii mote design for single handed remote controller. This was done to make motion sensitivity more intuitive, as a remote design is fitted dead for pointing, and in part to help the console appeal to a broader listening that includes non-gamers. The body of the Wii mote measures 148 mm (5.83 in) long, 36.2 mm (1.43 in) wide, and 30.8 mm (1.21 in) thick. The Wii mote precedent number is RVL-003, a reference to the project codename Revolution. The controller communicates wirelessly with the console via short cheat on bluetooth radio, with which it is possible to operate up to four controllers as far-off as 10 meters away from the console.However, to utilize pointer functionality, the Wii mote must be used within five meters (approx. 16 ft) of the Sensor Bar. The controllers trigonal design allows it to be used in either hand. Wii mote design used the Analog Devicess model ADXL330 MEMS accelerometer sensor in it, as Mr Genyo Takeda, of age(p) Managing Director/General Manager, Integrated Research Development Division, Nintendo Co., Ltd. Said We selected the ADXL330 because its accuracy, small size, and extremely low power consumption were critical to the Wii Consoles design objectives and advert for a wireless controller that will revolutionize the gaming industry. Nintendo relied on their experience w ith Analog Devices iMEMS Motion Signal kneading technology. Mr Genyo Takeda also indicate that For the industrys first mainstream game controller using MEMS acceleration sensors, we turned to Analog Devices, an industry leader whose acceleration sensors are used by NintendoThe ADXL330 three axis accelerometer sensors is a small, thin, low power, complete 3 axis accelerometer with signal conditioned voltage outputs, all on a single large IC. The product measures acceleration with a minimum full scale range of 3g. It can measure the static acceleration of gravity in tilt sensing applications, as well as projectile acceleration resulting from motion, shock, or vibration. The ADXL330 is available in a small, low profile, 4 mm - 4 mm - 1.45 mm, and 16 lead.16 pin 01.jpguntitled.bmpFigure 1 Functional arrest Diagram of ADXL330The ADXL330 provided three sense axes in a 4 mm - 4 mm - 1.45 mm LFCSP package. An X-ray of the ADXL330 package, which contains a single unifyd chip, is presen ted in Figure 2. Figure 3 shows that the ADX330 MEMS sensor was fabricated as a single chip, with the MEMS structure in the centre of the die, beneath a hermetic cap, and the ASIC circuitry around the outside edge. The ASIC circuitry uses a single metal, single poly 3 m BiCMOS process, while the MEMS is fabricated using three layers of polysilicon, with the top 4 m thick poly 3 being used to form the MEMS structures, as shown in Figure 4. Figure 5 show the ADXL330 Die.http//www.memsindustrygroup.org/images/newsletter/Oct2009/fig1ADXL330_x-rays_side.jpgFigure 2 ADXL330 Package X-Rayhttp//www.memsindustrygroup.org/images/newsletter/Oct2009/fig3209_caps_tilt.jpghttp//www.memsindustrygroup.org/images/newsletter/Oct2009/fig21_overview.jpgFigure 3 Decapsulated ADXL330 Chip Figure 4 ADXL330 MEMS StructuresDIE.jpgFigure 5 ADXL330 MEMS DieWii mote design also used inven sense IDG-650 Integrated dual axis MEMS Gyroscope sensor to enhance its response accuracy. The accelerometer is only capabl e of measuring movement velocity along the X, Y, and Z axis only linear acceleration without rotation. The problem is that acceleration due to gravity can easily be confused with linear motion when using the device.And though the accelerometer can track gravity, it cannot measure horizontal rotation. This results in a jittery representation of the interpreted data which, when combined with subtle hand movements, makes for an oft-inaccurate picture of what is going on with the remote. Gyroscopes, on the other hand, measure rotation directly. These sensors are very responsive and do not amplify hand jitter, but cannot serve to the linear movement that accelerometers specialize in. When a gyroscope and an accelerometer are combined, the dyad of sensors affords the ability for highly accurate representation of the control device in three dimensional spaces.Mr Genyo Takeda, General Manager of Nintendos Integrated research and development Division said Nintendo selected the IDG-650 for its ability to measure large dynamic motions, high shock resistance, and accuracy for sensing the fast moving arm and hand motions required to support exciting new game titles.The IDG-650 is the worlds first integrated dual axis MEMS rate gyroscope designed for high performance game controllers and A/V remote controllers which require wide dynamic range motion processing, high impact shock resistance and low cost. An innovative vibrating dual mass in plane sensing form senses the rate of rotation about the X and Y axis, resulting in a highly integrated dual axis gyro with guaranteed by design vibration rejection and high cross axis isolation. The IDG 650 also includes an integrated AutoZero feature for minimizing bias drift over temperature.D1650.jpgFigure 6 A plat of the IDG-650, the InvenSense chip on Wii-moteAspects of Accelerometer and GyroscopicAccelerometer are utilized in the field of various engineering application such as automotive industry, golem system, electronics appl iances and toys due to their small size, low prize and high performance. Meanwhile it can include a sensor to sense the movement and proof mass. The electric capacity type accelerometer can have an advantage in require less power and space and it have high sensitivity. Of course it also have it weakness which is they are affected by electromagnetic incumbrance and parasitic of electromagnetic.Gyroscopic are use to control apparatus and systems. It can produce torque that will influences behavior of an object. One of the advantages is in liaison with controlling the attitude of satellites or vehicles operating in outer space. However, there have a weakness it may encounter which is due to the social movement of undesired counter-acting torques resulting when gyroscopic attempts to produce torqueProcess Integration pretenceWhat is process integration? Process Integration has the objective of the design and optimization of integrated chemical manufacturing systems. Process Integra tion starts with the selection of a serial publication of processing steps and there interconnection to form a manufacturing system to transform raw materials into desired products.Simulationis the imitation of some real thing, state of affairs, or process. The act of simulating something generally entails representing certain key characteristics or behaviours of a selected physical or abstract system.Process Integration of NMEMSAccelerometerMEMS technology and the drive for cost reductions continue to evolve. Examples of cost reduction include die size reduction, yield improvement, and integration. The accelerometer contains an interface IC and transducer die packaged in a Small Outline Integrated Circuit (SOIC) 16 lead package. The g-cell transducer is constructed using surface micromachining techniques.The signal conditioning of the accelerometer channel begins with a capacitance-to-voltage renewing followed by a 2 face switched capacitor amplifier. The 2 stage amplifier has ad justable offset and gain inflictming. The accelerometer device has a 4 pole, low-pass, switched capacitor Bessel filter with options for a cut-off frequency of 400 to 700 Hz. The output of the filter is amplified by the output stage, which buffers the signal to the external Vout pin and contains the temperature compensation for sensitivity. The EPROM trim state is valid from 4.4 to 5.5 V with 4.75 to 5.25 V considered the normal operation range for VDD. A self-test voltage can be applied to the electrostatic bend plate in the transducer resulting in a known output. The product has several fault checks for low voltage detection (LVD), clock and/or bias monitoring, and a check of the stored even parity of the EPROM trim register.Process Integration of NMEMS GyroscopicCompanies like InvenSense of Santa Clara have devoted themselves entirely to fabricating dual-axis gyroscopes that integrate with take hold devices. InvenSense is working with their patented manufacturing system, to in tegrate two very low-cost X-axis and Y-axis MEMS gyroscopesin order to not only simplify but also reduce costs associated with the production process typically needed for gyroscopes of any kind. Company leaders have transferred much of their production energy to a high-output MEMS foundry that can create thousands of MEMS gyroscope sensors alongside other essential consumer electronics devices, all on the surface of a single 6-inch silicon wafer.Their research and development teams are hard at work on continually shrinking the size of this wafer as well as integrating applications and functions performed by electronics hardware so that every day one device can be used to do the work of two, thereby taking up less space on the chip and reducing the eventual size of the end product. And as we all know, if theres anything consumers typically want out of their handheld electronics, it tends to be a consistently smaller and sleeker design that still delivers an profit in functionality.T hey can combine these gyroscopes on a single chip, devising it easier for the main electronics manufacturer to then install the technology into their devices.A single wafer bonding process utilizes existing aluminium from standard CMOS to achieve a hermetic seal on thousands of devices while simultaneously providing hundreds of thousands of electrical interconnects between the MEMS sensing electrodes and CMOS electronics (see photo).http//invensense.com/images/technology_clip_image002_0004This creates cost and performance advantages for InvenSense versus its competition. Alternative approaches are more expensive and inefficient, including the addition of a silicon cap with a glass-frit seal, residual hit man getters for vacuum reliability, hermetically sealed ceramic packages, and multi-chip assembly of the MEMS and CMOS at the package level. Furthermore, additional cost advantages are derived from the simple 6-mask bulk silicon Nasiri-Fabrication process, which enables high-sp eed calibration and electrically integrated MEMS system-level testing.Another key enabling technical advantage for InvenSense is its patented, out-of-plane resonating structures, which are the cornerstone of a vibrating, dual-mass, tuning classify design that surpasses the competition by its ability to serve the low-cost consumer electronics market.vibratory mass gyros are based on the transfer of energy between the two resonating modes of a structure due to Coriolis acceleration, which arises in a rotating reference frame, and is proportional to the rate of rotation. Vibratory mass gyros generally contain a pair of vibrating masses that are driven to oscillation with equal magnitude and in opposite directions. When the gyro device is rotated, the Coriolis force creates an orthogonal vibration force proportional to the rate of rotation, which is measured using capacitive sensing techniques.http//invensense.com/images/process-flow.gifConclusionThe Nintendo Wiihave revolutionized the way we know gaming but now it seems they are taking the same to the next level. Now how about a mind controlled game that Nintendo is proposing?T3 gives a little clue that all you have is aheadset accessorythat uses brainwaves to control characters and features immersing in ear headphones. So just imagine a streamlined Wii emote with just one button, which you point and press and rest your brain takes over. Though brain-wave technology has already become a reality with Emotive pioneering in game systems, but soon it seems Nintendo will come out with the first mind-controlled console on the market.futuristic nintendo wii 2010Future WorkFuture work with the WiiMote will include methods for user control via the various inputs on the WiiMote. These inputs could be used to better define a fall and allow the user to put the device into snooze mode in order to conserve batteries while sleeping or resting in a stationary position and to ensure that their inactivity is not considered as a fall. Other devices will be explored for integration with the WiiMote to provide a more robust solution by monitoring additional parameters such as heart rate, voice or sound and and so on Additionally, the threshold values in the detection algorithm will be made dynamic or adaptive in order to be more effective for different subjects with different levels of mobility. Furthermore, the calibration routine will be automated by estimating the offset value during use.
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